#include #include #include "pebble_utils.h" #define KEY_TEMPERATURE 0 #define KEY_CONDITIONS 1 #define KEY_ROOM_TEMP 2 #define WEATHER_TIME 0 // Function signatures static void update_time(); static void tick_handler(struct tm *tick_time, TimeUnits units_changed); static void main_window_load(Window *window); static void main_window_unload(Window *window); static void init(); static void deinit(); static void inbox_received_callback(DictionaryIterator *iterator, void *context); static void inbox_dropped_callback(AppMessageResult reason, void *context); static void outbox_failed_callback(DictionaryIterator *iterator, AppMessageResult reason, void *context); static void outbox_sent_callback(DictionaryIterator *iterator, void *context); // Global variables static Window *s_main_window; static TextLayer *s_time_layer; static TextLayer *s_weather_layer; static TextLayer *s_room_layer; static TextLayer *s_daymonth_layer; static GFont s_time_font; static GFont s_weather_font; static GFont s_date_font; static BitmapLayer *s_background_layer; static GBitmap *s_background_bitmap; int main(void) { init(); app_event_loop(); deinit(); } static void update_time() { // Get a tm structure const time_t temp = time(NULL); const struct tm *tick_time = localtime(&temp); // Create a long-lived buffer static char buffer[] = "00:00"; // Write the current hours and minutes into the buffer if (clock_is_24h_style()) { // Use 24 hour format strftime(buffer, sizeof(buffer), "%H:%M", tick_time); } else { // Use 12 hour format strftime(buffer, sizeof(buffer), "%I:%M", tick_time); } // Display this time on the TextLayer text_layer_set_text(s_time_layer, buffer); } static void update_date() { // Get a tm structure const time_t temp = time(NULL); const struct tm *tick_time = localtime(&temp); // Create a long-lived buffer static char buffer_daymonth[] = "00.000"; // Write the current hours and minutes into the buffer strftime(buffer_daymonth, sizeof(buffer_daymonth), "%e.%b", tick_time); // Display this time on the TextLayer text_layer_set_text(s_daymonth_layer, buffer_daymonth); } static void tick_handler(struct tm *tick_time, TimeUnits units_changed) { update_time(); if (units_changed & DAY_UNIT) { update_date(); } if (persist_exists(WEATHER_TIME)) { (void) persist_delete(WEATHER_TIME); } // Get weather update every 30 minutes if (tick_time->tm_min % 30 == 0) { // Begin dictionary DictionaryIterator *iter; app_message_outbox_begin(&iter); // Add a key-value pair dict_write_value(iter, 0, (uint8_t)0); // Send the message! app_message_outbox_send(); } } static void inbox_received_callback(DictionaryIterator *iterator, void *context) { // Store incoming information static char temperature_buffer[8]; static char conditions_buffer[32]; static char room_buffer[32]; static char weather_layer_buffer[32]; bool got_weather = false; bool got_room = false; // Read first item Tuple *t = dict_read_first(iterator); // For all items while(t != NULL) { // Which key was received? switch(t->key) { case KEY_TEMPERATURE: snprintf(temperature_buffer, sizeof(temperature_buffer), "%d", (int)t->value->int32); break; case KEY_CONDITIONS: snprintf(conditions_buffer, sizeof(conditions_buffer), "%s", t->value->cstring); got_weather = true; break; case KEY_ROOM_TEMP: snprintf(room_buffer, sizeof(room_buffer), "%s", t->value->cstring); got_room = true; break; default: APP_LOG(APP_LOG_LEVEL_ERROR, "Key %d not recognized!", (int)t->key); break; } // Look for next item t = dict_read_next(iterator); } // Assemble full string and display if (got_weather) { snprintf(weather_layer_buffer, sizeof(weather_layer_buffer), "%s°C, %s", temperature_buffer, conditions_buffer); text_layer_set_text(s_weather_layer, weather_layer_buffer); } if (got_room) { text_layer_set_text(s_room_layer, room_buffer); } } static void inbox_dropped_callback(AppMessageResult reason, void *context) { APP_LOG(APP_LOG_LEVEL_ERROR, "Message dropped!"); } static void outbox_failed_callback(DictionaryIterator *iterator, AppMessageResult reason, void *context) { APP_LOG(APP_LOG_LEVEL_ERROR, "Outbox send failed!"); } static void outbox_sent_callback(DictionaryIterator *iterator, void *context) { APP_LOG(APP_LOG_LEVEL_INFO, "Outbox send success!"); } static void main_window_load(Window *window) { // Create GBitmap, then set to created BitmapLayer s_background_bitmap = gbitmap_create_with_resource(RESOURCE_ID_TUTORIAL_BACKGROUND); s_background_layer = bitmap_layer_create(GRect(0, 0, 144, 168)); bitmap_layer_set_bitmap(s_background_layer, s_background_bitmap); // Create time TextLayer s_time_layer = text_layer_create(GRect(5, 52, 139, 50)); text_layer_set_background_color(s_time_layer, GColorClear); text_layer_set_text_color(s_time_layer, GColorBlack); // Create temperature Layer s_weather_layer = text_layer_create(GRect(0, 130, 144, 20)); text_layer_set_background_color(s_weather_layer, GColorClear); text_layer_set_text_color(s_weather_layer, GColorWhite); text_layer_set_text(s_weather_layer, "Loading..."); // Create room temperature Layer s_room_layer = text_layer_create(GRect(0, 150, 144, 20)); text_layer_set_background_color(s_room_layer, GColorClear); text_layer_set_text_color(s_room_layer, GColorWhite); text_layer_set_text(s_room_layer, "Loading..."); // Create day-month TextLayer s_daymonth_layer = text_layer_create(GRect(5, 12, 139, 30)); text_layer_set_background_color(s_daymonth_layer, GColorBlack); text_layer_set_text_color(s_daymonth_layer, GColorWhite); // Create GFont s_time_font = fonts_load_custom_font(resource_get_handle(RESOURCE_ID_FONT_PERFECT_DOS_48)); s_weather_font = fonts_load_custom_font(resource_get_handle(RESOURCE_ID_FONT_PERFECT_DOS_16)); s_date_font = fonts_load_custom_font(resource_get_handle(RESOURCE_ID_FONT_PERFECT_DOS_24)); // Apply to TextLayer text_layer_set_font(s_time_layer, s_time_font); text_layer_set_font(s_weather_layer, s_weather_font); text_layer_set_font(s_room_layer, s_weather_font); text_layer_set_font(s_daymonth_layer, s_date_font); // Improve the layout to be more like a watchface text_layer_set_text_alignment(s_time_layer, GTextAlignmentCenter); text_layer_set_text_alignment(s_weather_layer, GTextAlignmentCenter); text_layer_set_text_alignment(s_room_layer, GTextAlignmentCenter); text_layer_set_text_alignment(s_daymonth_layer, GTextAlignmentCenter); // Add it as a child layer to the Window's root layer layer_add_child(window_get_root_layer(window), bitmap_layer_get_layer(s_background_layer)); layer_add_child(window_get_root_layer(window), text_layer_get_layer(s_time_layer)); layer_add_child(window_get_root_layer(window), text_layer_get_layer(s_weather_layer)); layer_add_child(window_get_root_layer(window), text_layer_get_layer(s_room_layer)); layer_add_child(window_get_root_layer(window), text_layer_get_layer(s_daymonth_layer)); } static void main_window_unload(Window *window) { // Destroy TextLayer text_layer_destroy(s_time_layer); text_layer_destroy(s_weather_layer); text_layer_destroy(s_room_layer); text_layer_destroy(s_daymonth_layer); // Unload GFont fonts_unload_custom_font(s_time_font); fonts_unload_custom_font(s_weather_font); fonts_unload_custom_font(s_date_font); // Destroy GBitmap gbitmap_destroy(s_background_bitmap); // Destroy BitmapLayer bitmap_layer_destroy(s_background_layer); } static void init() { // Create main Window element and assign to pointer s_main_window = window_create(); // Set handlers to manage the elements inside the Window window_set_window_handlers(s_main_window, (WindowHandlers){ .load = main_window_load, .unload = main_window_unload }); // Show the Window on the watch, with animated=true window_stack_push(s_main_window, true); // Register with TickTimerService tick_timer_service_subscribe((MINUTE_UNIT | DAY_UNIT), tick_handler); // Register AppMessage callbacks app_message_register_inbox_received(inbox_received_callback); app_message_register_inbox_dropped(inbox_dropped_callback); app_message_register_outbox_failed(outbox_failed_callback); app_message_register_outbox_sent(outbox_sent_callback); // Open AppMessage app_message_open(app_message_inbox_size_maximum(), app_message_outbox_size_maximum()); update_time(); update_date(); } static void deinit() { // Destroy Window window_destroy(s_main_window); }