#include <pebble.h>
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#include <inttypes.h>
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#include "pebble_utils.h"
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#define KEY_TEMPERATURE 0
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#define KEY_CONDITIONS 1
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#define KEY_ROOM_TEMP 2
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#define WEATHER_TIME 0
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// Function signatures
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static void update_time();
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static void tick_handler(struct tm *tick_time, TimeUnits units_changed);
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static void main_window_load(Window *window);
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static void main_window_unload(Window *window);
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static void init();
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static void deinit();
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static void inbox_received_callback(DictionaryIterator *iterator, void *context);
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static void inbox_dropped_callback(AppMessageResult reason, void *context);
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static void outbox_failed_callback(DictionaryIterator *iterator, AppMessageResult reason, void *context);
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static void outbox_sent_callback(DictionaryIterator *iterator, void *context);
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// Global variables
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static Window *s_main_window;
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static TextLayer *s_time_layer;
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static TextLayer *s_weather_layer;
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static TextLayer *s_room_layer;
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static TextLayer *s_daymonth_layer;
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static GFont s_time_font;
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static GFont s_weather_font;
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static GFont s_date_font;
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static BitmapLayer *s_background_layer;
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static GBitmap *s_background_bitmap;
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int main(void) {
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init();
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app_event_loop();
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deinit();
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}
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static void update_time() {
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// Get a tm structure
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const time_t temp = time(NULL);
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const struct tm *tick_time = localtime(&temp);
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// Create a long-lived buffer
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static char buffer[] = "00:00";
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// Write the current hours and minutes into the buffer
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if (clock_is_24h_style()) {
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// Use 24 hour format
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strftime(buffer, sizeof(buffer), "%H:%M", tick_time);
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} else {
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// Use 12 hour format
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strftime(buffer, sizeof(buffer), "%I:%M", tick_time);
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}
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// Display this time on the TextLayer
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text_layer_set_text(s_time_layer, buffer);
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}
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static void update_date() {
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// Get a tm structure
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const time_t temp = time(NULL);
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const struct tm *tick_time = localtime(&temp);
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// Create a long-lived buffer
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static char buffer_daymonth[] = "00.000";
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// Write the current hours and minutes into the buffer
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strftime(buffer_daymonth, sizeof(buffer_daymonth), "%e.%b", tick_time);
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// Display this time on the TextLayer
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text_layer_set_text(s_daymonth_layer, buffer_daymonth);
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}
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static void tick_handler(struct tm *tick_time, TimeUnits units_changed) {
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update_time();
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if (units_changed & DAY_UNIT) {
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update_date();
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}
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if (persist_exists(WEATHER_TIME)) {
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(void) persist_delete(WEATHER_TIME);
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}
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// Get weather update every 30 minutes
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if (tick_time->tm_min % 30 == 0) {
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// Begin dictionary
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DictionaryIterator *iter;
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app_message_outbox_begin(&iter);
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// Add a key-value pair
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dict_write_value(iter, 0, (uint8_t)0);
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// Send the message!
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app_message_outbox_send();
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}
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}
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static void inbox_received_callback(DictionaryIterator *iterator, void *context) {
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// Store incoming information
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static char temperature_buffer[8];
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static char conditions_buffer[32];
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static char room_buffer[32];
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static char weather_layer_buffer[32];
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bool got_weather = false;
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bool got_room = false;
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// Read first item
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Tuple *t = dict_read_first(iterator);
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// For all items
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while(t != NULL) {
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// Which key was received?
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switch(t->key) {
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case KEY_TEMPERATURE:
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snprintf(temperature_buffer, sizeof(temperature_buffer), "%d", (int)t->value->int32);
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break;
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case KEY_CONDITIONS:
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snprintf(conditions_buffer, sizeof(conditions_buffer), "%s", t->value->cstring);
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got_weather = true;
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break;
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case KEY_ROOM_TEMP:
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snprintf(room_buffer, sizeof(room_buffer), "%s", t->value->cstring);
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got_room = true;
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break;
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default:
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APP_LOG(APP_LOG_LEVEL_ERROR, "Key %d not recognized!", (int)t->key);
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break;
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}
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// Look for next item
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t = dict_read_next(iterator);
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}
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// Assemble full string and display
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if (got_weather) {
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snprintf(weather_layer_buffer, sizeof(weather_layer_buffer), "%s°C, %s", temperature_buffer, conditions_buffer);
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text_layer_set_text(s_weather_layer, weather_layer_buffer);
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}
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if (got_room) {
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text_layer_set_text(s_room_layer, room_buffer);
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}
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}
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static void inbox_dropped_callback(AppMessageResult reason, void *context) {
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APP_LOG(APP_LOG_LEVEL_ERROR, "Message dropped!");
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}
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static void outbox_failed_callback(DictionaryIterator *iterator, AppMessageResult reason, void *context) {
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APP_LOG(APP_LOG_LEVEL_ERROR, "Outbox send failed!");
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}
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static void outbox_sent_callback(DictionaryIterator *iterator, void *context) {
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APP_LOG(APP_LOG_LEVEL_INFO, "Outbox send success!");
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}
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static void main_window_load(Window *window) {
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// Create GBitmap, then set to created BitmapLayer
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s_background_bitmap = gbitmap_create_with_resource(RESOURCE_ID_TUTORIAL_BACKGROUND);
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s_background_layer = bitmap_layer_create(GRect(0, 0, 144, 168));
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bitmap_layer_set_bitmap(s_background_layer, s_background_bitmap);
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// Create time TextLayer
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s_time_layer = text_layer_create(GRect(5, 52, 139, 50));
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text_layer_set_background_color(s_time_layer, GColorClear);
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text_layer_set_text_color(s_time_layer, GColorBlack);
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// Create temperature Layer
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s_weather_layer = text_layer_create(GRect(0, 130, 144, 20));
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text_layer_set_background_color(s_weather_layer, GColorClear);
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text_layer_set_text_color(s_weather_layer, GColorWhite);
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text_layer_set_text(s_weather_layer, "Loading...");
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// Create room temperature Layer
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s_room_layer = text_layer_create(GRect(0, 150, 144, 20));
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text_layer_set_background_color(s_room_layer, GColorClear);
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text_layer_set_text_color(s_room_layer, GColorWhite);
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text_layer_set_text(s_room_layer, "Loading...");
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// Create day-month TextLayer
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s_daymonth_layer = text_layer_create(GRect(5, 12, 139, 30));
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text_layer_set_background_color(s_daymonth_layer, GColorBlack);
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text_layer_set_text_color(s_daymonth_layer, GColorWhite);
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// Create GFont
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s_time_font = fonts_load_custom_font(resource_get_handle(RESOURCE_ID_FONT_PERFECT_DOS_48));
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s_weather_font = fonts_load_custom_font(resource_get_handle(RESOURCE_ID_FONT_PERFECT_DOS_16));
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s_date_font = fonts_load_custom_font(resource_get_handle(RESOURCE_ID_FONT_PERFECT_DOS_24));
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// Apply to TextLayer
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text_layer_set_font(s_time_layer, s_time_font);
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text_layer_set_font(s_weather_layer, s_weather_font);
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text_layer_set_font(s_room_layer, s_weather_font);
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text_layer_set_font(s_daymonth_layer, s_date_font);
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// Improve the layout to be more like a watchface
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text_layer_set_text_alignment(s_time_layer, GTextAlignmentCenter);
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text_layer_set_text_alignment(s_weather_layer, GTextAlignmentCenter);
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text_layer_set_text_alignment(s_room_layer, GTextAlignmentCenter);
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text_layer_set_text_alignment(s_daymonth_layer, GTextAlignmentCenter);
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// Add it as a child layer to the Window's root layer
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layer_add_child(window_get_root_layer(window), bitmap_layer_get_layer(s_background_layer));
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layer_add_child(window_get_root_layer(window), text_layer_get_layer(s_time_layer));
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layer_add_child(window_get_root_layer(window), text_layer_get_layer(s_weather_layer));
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layer_add_child(window_get_root_layer(window), text_layer_get_layer(s_room_layer));
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layer_add_child(window_get_root_layer(window), text_layer_get_layer(s_daymonth_layer));
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}
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static void main_window_unload(Window *window) {
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// Destroy TextLayer
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text_layer_destroy(s_time_layer);
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text_layer_destroy(s_weather_layer);
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text_layer_destroy(s_room_layer);
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text_layer_destroy(s_daymonth_layer);
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// Unload GFont
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fonts_unload_custom_font(s_time_font);
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fonts_unload_custom_font(s_weather_font);
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fonts_unload_custom_font(s_date_font);
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// Destroy GBitmap
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gbitmap_destroy(s_background_bitmap);
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// Destroy BitmapLayer
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bitmap_layer_destroy(s_background_layer);
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}
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static void init() {
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// Create main Window element and assign to pointer
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s_main_window = window_create();
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// Set handlers to manage the elements inside the Window
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window_set_window_handlers(s_main_window, (WindowHandlers){
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.load = main_window_load,
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.unload = main_window_unload
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});
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// Show the Window on the watch, with animated=true
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window_stack_push(s_main_window, true);
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// Register with TickTimerService
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tick_timer_service_subscribe((MINUTE_UNIT | DAY_UNIT), tick_handler);
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// Register AppMessage callbacks
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app_message_register_inbox_received(inbox_received_callback);
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app_message_register_inbox_dropped(inbox_dropped_callback);
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app_message_register_outbox_failed(outbox_failed_callback);
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app_message_register_outbox_sent(outbox_sent_callback);
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// Open AppMessage
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app_message_open(app_message_inbox_size_maximum(), app_message_outbox_size_maximum());
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update_time();
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update_date();
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}
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static void deinit() {
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// Destroy Window
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window_destroy(s_main_window);
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}
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