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- from zipprocessor import ZipProcessor
- import sys
- import os
- from pygame import image
- from pygame.transform import scale
-
-
- class ZipScale(ZipProcessor):
-
- def process_files(self):
- '''Scale each image in the directory to 640x480'''
- for filename in os.listdir(self.temp_directory):
- im = image.load(self._full_filename(filename))
- scaled = scale(im, (640, 480))
- image.save(scaled, self._full_filename(filename))
-
- if __name__ == "__main__":
- ZipScale(*sys.argv[1:2]).process_zip()
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